Toran'Rees.....smuggler, lover, scoundrel.
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Thursday, 29 December 2011
Tuesday, 13 December 2011
9 Fire! de de der de de Fire! Oh and undead.
The chasm, dark and dangerous loomed below us as Talom carried us over one at a time, using his "broom" ability, not an actual broom apparently, just a wings spell he can cast though all to often described as a magical broom as the GM had provided the party with one sometime ago, but goodness knows what happened to that.
The giant spider within the chasm now by-passed, we huddle together in the dark and damp Dwarven settlement, this room is large and once obviously opulent was now home to rubble from collapsed walls, and the body of one dwarf and his large Warhammer, long since dead but his spirit hovered above his remains. The room had one large iron door at the opposite end.
Talom, able to speak dwarven, was expert in his communication with the spirit, even gaining the Warhammer to slay the inturders, but the spirit decided he would follow Talom to ensure he did not go back on his word to vanquish this dwarven hold of those that slew the Dwarven King and his bretheren.
The dwarf tells us of the Three keys, Two Lords and One Crown, three brothers split over greed of the Kings treasures and realm and he describes us the layout, at least as it was beyond this room and of a Great Pillared hall, the Hall of Heroes, each pillar carved in the form of a famous dwarf and the family symbols adorning those pillars and also of a room occupying a fire elemental, known as the Forge.
Resisting the urge to bang on the iron door, and rousing the giant spider, the party manage to unlock the door with the key the dwarfs body held.
We progress slowly and reach a rotting wooden platform, a mechanical lift, drawn by ropes, we manage to replace the rope and are just able to raise our selves two at a time to the only other level, upwards.
Near to the lift Moreta comes across a small room, an anti-room to a longer corridor, when she almost walks into a group of skeletal warriors, stood unmoving but armour and armed, at there feet long dead humans, obvious victims to these skeletons.
Tay Vorn has a bright idea, remember that, he suggests setting a fire trap in the rooms junction and stepping over it he will taunt and draw in the skeletons with a throw of alchemical fire.
Stepping quietly, stealthly over the trap layed by Moreta, Tay Vorn is "shaken" (rolled a 1) to see the dead on the floor begin to stand, all of these things look at Tay Vorn as he drops his fire bomb at his feet in fright, the sounds of his knees are the only sounds for a few seconds.....BOOM!
About the get hit by these undead warriors Tay Vorn is at the mercy of the undead, Moreta sees him drain of colour just before he is engulf in flame for a round.
Moreta demonstrates how it is done to Tay Vorn yet again, avoiding her own trap and engulfs the undead, removing one skeleton.....
The giant spider within the chasm now by-passed, we huddle together in the dark and damp Dwarven settlement, this room is large and once obviously opulent was now home to rubble from collapsed walls, and the body of one dwarf and his large Warhammer, long since dead but his spirit hovered above his remains. The room had one large iron door at the opposite end.
Talom, able to speak dwarven, was expert in his communication with the spirit, even gaining the Warhammer to slay the inturders, but the spirit decided he would follow Talom to ensure he did not go back on his word to vanquish this dwarven hold of those that slew the Dwarven King and his bretheren.
The dwarf tells us of the Three keys, Two Lords and One Crown, three brothers split over greed of the Kings treasures and realm and he describes us the layout, at least as it was beyond this room and of a Great Pillared hall, the Hall of Heroes, each pillar carved in the form of a famous dwarf and the family symbols adorning those pillars and also of a room occupying a fire elemental, known as the Forge.
Resisting the urge to bang on the iron door, and rousing the giant spider, the party manage to unlock the door with the key the dwarfs body held.
We progress slowly and reach a rotting wooden platform, a mechanical lift, drawn by ropes, we manage to replace the rope and are just able to raise our selves two at a time to the only other level, upwards.
Near to the lift Moreta comes across a small room, an anti-room to a longer corridor, when she almost walks into a group of skeletal warriors, stood unmoving but armour and armed, at there feet long dead humans, obvious victims to these skeletons.
Tay Vorn has a bright idea, remember that, he suggests setting a fire trap in the rooms junction and stepping over it he will taunt and draw in the skeletons with a throw of alchemical fire.
Stepping quietly, stealthly over the trap layed by Moreta, Tay Vorn is "shaken" (rolled a 1) to see the dead on the floor begin to stand, all of these things look at Tay Vorn as he drops his fire bomb at his feet in fright, the sounds of his knees are the only sounds for a few seconds.....BOOM!
About the get hit by these undead warriors Tay Vorn is at the mercy of the undead, Moreta sees him drain of colour just before he is engulf in flame for a round.
Moreta demonstrates how it is done to Tay Vorn yet again, avoiding her own trap and engulfs the undead, removing one skeleton.....
Thursday, 1 December 2011
8 I didnt fail my stealth, my stealth failed me!!
It was an uneventful
journey back to Wildgate with this group of kidnapped villagers saved
from the clutches of a Vampire mage, we settle them in at the local
militia barracks after a welcome back from the local commander, Tay
Vorn stays the night in the same barracks, though not directly with
these survivors, but to ensure they don’t try and leave or the
vampire freeing and recaptures them.
The night is free from
trouble and after getting a new shield from the local smithy TayVorn
breakfasts with the group and they agree to move out again, back to
the Foehammer spires, that waterfall, but this time the eastern side,
to investigate those steps that lead up to the waterfall.
Our weapons, well, some
of them now have a coating of silver on them, as we expect a
confrontation with the Vampire.
Once over the river,
north of the Kings highway we skirt the wood and head north
eventually between the river to our left and dense wood to our right,
but it isnt long before we spot signs of an impending ambush....it is
Na'zel that spots hooded figures within the edge of the woods, Tay
Vorn slips in the woods planning to approach quietly and behind this
group but stealth fails him in this noise thick wood.
Moreta dives into the
woods as much to escape the rest of party who also make a hash of
hiding and sneaking, but they try to turn this to there advantage,
and start to create a diversion, by heading forwards into the trap,
what we lack in brains we make up for in dumb luck!!
Tay Vorn thinks he was
stealthy, but is confronted by two disguised, but obviously well
equipped, swordsman, looking suspiciously like Outriders, in a small
clearing with a fallen tree.
One swordsman hit Tay
Vorn but he returns the attack to both characters, taunting them with
words of stylish attacks to come.
Moreta is quickly
joined by Gith'Orl, but the ladies, using that term loosely, are cut
off by two more of these disguised soldiers, these two are armed with
bow and magic, these two attack Moreta, thinking Gith is not worthy
of there time.
Talom is now facing
those left ahead as the ambush is sprung, he targets one and then two
with Elemental Ray and Na'zel transports himself in a “ping”
behind another and back-stabs him for quite some damage.
As Gith'Orl is being
ignored, which she does not like at the best of times, so as one
soldier runs past her, she acrobatically springs down on one hand
circling her legs and takes down this character flat on his face but
is unable to finish him with her dagger.
Moreta seems to be
struggling with her sword and shield, becoming annoyed with her
inability to ready for combat takes it out on the overconfident mage,
hitting him well.
Tay Vorn leaps up on to
the fallen log and taunts the two with him and chooses one for a
double attack, they soon decide to leave and flee into the woods, Tay
unable to catch them and fails to track them.
The others suffer the
same embarrassment, a combat to forget I think, though we know we can
not trust the Outriders.
The rest of the path to
the foot of the steps leading to the waterfall passes quickly, with
no one spotted except a glimpse of a “blurred|” figure at the
stone throne now visible at the top of the steps.
Quickly we head up,
hoping to catch anyone unaware and not present ourselves as targets
from bow for long.
As we approach the
throne, over the noise of the waterfall merely feet from the steps,
we hear a booming sound as a huge iron door slams shut on the other
side of the stone walk way that has lead past the throne behind the
waterfall.
Moving closer to this
now empty space we see murder holes around the door, but still 15-20
feet from it, we spot a hidden or disguised door way to the side of
the path built into the stone wall.
Tay Vorn providing
cover at this newly discovered door, while Na'zel sends a golem
creature of his through a gap to open the door and quickly allows us
in.
This is a dark and
seemingly little used area of what must have been a grand place, this
entry point a side gate perhaps little used.
Moving into corridors
and passage ways hewn from sheer rock, dark as night, to those of us
without dark vision and torch lit, we sense danger, head a large
cavernous pit, dropping a lit torch down we see many, many spiders
larger then normal, but 70+ feet below a giant spider sat, its eyes
shining like jet black jewels.
We have to pass this
chasm, Talom whips out his large broom, and he sets off as we say
quiet and still, for a recce mission to the other side.
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